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Graphophonics: Vocabulary


4.8 ( 9088 ratings )
Juegos Educación Educación Palabras
Desarrollador Logouplasis
4.99 USD

The educational application Graphophonics: Vocabulary is aimed at children aged 4-9.

Scientific support belongs to Mr.Venieris Nikolaos, speech language pathologist, Master of Science in Health Sciences Informatics.

It is a scientifically supported methodology about enhancing first reading abilities
and phonemic awareness.

The children learn letters-graphemes names, as also the phoneme sounds that correspond to each letter of the alphabet.

By touching an object-word, the letters of the touched object appear randomly on screen. The child, selects and drags the letter-grapheme, trying to find the correct position.If the letter is not in correct position, the letter returns to his initial position on screen.
By touching each letter, the child can hear the correspondent phoneme sound and if the letter goes to the correct position, the name of the letter is heard, either in English or Greek language. It depends on which is your selected language on your device.


Features:

1. Included 44 word-objects, selected from 5 Semantic groups: Fruits, Vegetables, Animals, Clothes, Vehicles.

2. Graphophonemic knowledge: The child recognizes letters and understands the sound-grapheme relationships of Greek and English alphabet letters. The child can hear the name of the letter as appears in alphabet and also can hear the correspondent phoneme, as a separate option.

3. Learning uppercase and lowercase letters: You can choose between uppercase and lowercase letters of the alphabet in both languages, English and Greek.

4. Separate options for each semantic group: Letters Hints, Phoneme sound, Letter name, Letter case.

5. Learning orthography: A reward sound is heard only if all the letters of the selected object are in the correct position.

6.Teach bilingual children both languages: English and Greek.

7. Enhancing functional vocabulary per Semantic group.

8. Enhancing phonological awareness: the ability to hear and manipulate sounds in words

9. Enhancing reading abilities

10. Enhancing audiovisual memory.